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Title : Mega Drive Longplay  Shadow Dancer: The Secret of Shinobi
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To my surprise I see this receiving lots of praise. I simply cannot agree. It's unnecessarily frustrating to play. Controls are slow almost like there is a delay or lag. Enemy design isn't great. It requires alot of patience. This mind as well have come out for SNES. No blast processing here. Not a hard game but I get enraged because I don't have the patience for this crap.
A great ninja game, and great game in the Shinobi series. Like the arcade version, both have you doing objectives in each stage (like the first game, this one has you saving people), but this game feels much better than it's arcade counterpart. Also, nothing screams badass more than jumping off a building, shurikening your enemies to death on your way down, and then landing as light as a feather on the ground below after a several stories high leap of faith.
Arcade version and console version are both good.
In particular, although the final boss was different, the boss of the console version was more cool, but the boss of the arcade version also has his own personality.
She's the last boss. She's attacking with a ghost.
japanese occult feeling..
My mother got me this game back in the day early Xmas present I was about 14..I was in awe would be the word now. She wasn't a games person. Oh fave song statue of liberty and the bosses and last one..let me catch my breath..megadrive knew what they were doing adding a headphone jack!
Sérieux les jeux de l'époque 1995 était trop bien au niveau jouabilité music, son ont invité les copains, copines à la maison pour jouer c'était plus convivial et ludique et collectif, maintenant avc les jeux en reseau c'est fini chacun reste chez soit et poste leur vidéo games c'est un autre délire que je pense n'est pas très intéressant à mon goût.
Dunno what all the moan about how hard this game is.
I played it when i was around 10 or 12 years old, i played it through using the shurikens, then noticed there was an option to turn off Shurikens so i did.
All you had was the sword through all the missions (except boss battles where you were given shurikens) which made gameplay harder but not unbeatable, i hardly used the dog as well.
This game was a little nice, but it also has a reputation for being... incredibly cheap. Just about every enemy pops up in places where they have some sort of advantage. Sure, the ninja dog helps a little, but he's useless against ninjas. Also, what was Sega thinking when they gave Shinobi only one hit throughout the stages?
Don't get me wrong; I've been able to beat the game at least once, but still, it's a bit difficult at times. Actually, this game does have a positive side to the pointless, repeat one-hit deaths as they help you improve a little bit by learning the enemies' patterns and such.